JADE - Background for Adventures in Jade

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There are just a few things you might consider when running games based in Jade’s Northern Kingdoms

Read the Campaign Setting

It contains information about the History/Cosmology of Jade, what sort of Monsters can be found. Remember that the World of Jade is a relatively low-level place. PCs can only aspire to 9th level (Maximum). Higher levels are only available with help from one of the Five Dark Gods or for a very limited number of NPCs (Ancient Elven Royalty and the evil race of Saurians). It is also important to remember how alien the other PC races are. (ie. Elves, Dwarves and Gnomes) Elves are virtually immortal, their concept of time is different than ours. Even young ones can remember a few hundred years ago. Just think what that would mean in our world.

Where do Villains come from ?

The Saurian Empire

These high-level Serpent People (the rulers of the Southern Continent) are planning to invade the North. Disguised saurians can provide tough, high-level opponents. Talons (a sect of super-Ninjas) serve the Emperor as spies/assassins.

The Dark Circle

An organisation of Evil Wizards who have been behind many plots and schemes throughout the history of Jade. They are currently in league with the Saurians, attempting to de-stabilise the North ready for the Invasion. The Dark Circle provide training for low-level evil wizards and can even provide weak magical items.

The Five Dark Gods

The Knights Templar (or the Church of Oban in the North)

Unlikely as it may seem, these two linked organisations may provide suitable opponents for a good-aligned party of adventurers. They hate the conquered people of Gwyll and are tyrannical oppressors. If your campaign is based in Gwyll, the Knights and the fanatical Priests of the One True Faith, are likely to be behind much of the evil that occurs in the campaign.

The Wise

This small sect of druid/terrorists may provide complex NPC villains or patrons for adventures in Gwyll. They can call upon bands of Gwyll bandits to provide muscle and have plenty of magic too. They might attempt to destroy churches, perform human sacrifices and stir up conflict between the Gwyll and their Gardic overlords. If the party are sympathetic to the Gwyll cause, they might have mixed feelings about opposing/supporting the Wise.

The Nobles of Gard

Not all nobles are noble and even those that are can't keep it up forever. The King, The Earls and the Lords can be employers and/or opponents of your adventurers.

The Priesthood of Gard

The Church of Oban is unlikely to provide enemies for your adventurers, except for the Northern Faction who are attempting to force the One True Faith down the throats of the conquered Gwyll.

It is almost impossible to envisage the Priests of Mithras (God of Paladins and Chivalry) as enemies of your PCs.

The Church of Mortus, particularly the Inquisitors, are more likely candidates. The Inquisitors are single-minded opponents of Necromancers and the Undead. They are brutal, ruthless, feared and hated by most of the population. They roam the land, torturing and executing. Whole villages have been exterminated for "collaboration" with the Undead. The Grand Inquisitor - Malik, is the most hated/feared man in Gard. The Church of Mortus is very rich and very powerful having many castles, well-trained troops and militant priests. While the rest of the kingdom may despise their methods, they have been very succesful in the War against the Abomination. (Undeath is very common in Jade).

Where do adventures happen ?

Everywhere. But different types of adventure suit different areas better.

Gard

The Fortunate Isles.

Where Elves and Men live together in less than perfect harmony. This area is also suggested for experienced role-players only as the conflict between humans and elves (simmering unrest, civil disturbances) provides few clear-cut good guys and bad guys. The Elves are immortal, they are the ruling class of the islands, they were here first and will be here long after humans have vanished. They impose quotas on farming and timber cutting and mining so that the long-term future of the islands is secure. (This makes perfect sense to us as educated modern people). The humans of Jade however still carry swords and are not ecologically aware. To them the elvish quotas are arbitrary and unfair. There are more humans than elves in the Isles, they have been there for several generations. The Earl of the Fortunate Isles is a joint vassal of the King of Gard and the Elven King of Silvanor. The Isles are a setting for mainly sea-faring adventures with opportunities to affect the future of the Isles and the human-elven alliance.


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